So, we all know there are different types of augment kits, ranging from MK-1 to soon to be MK-9. . I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Augment Kits are made by different crafting skills, E. com . They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Looking to augment any i326 PvP purples I get with i276 blue augments, but at 50 million per kit alone, nevermind the augment itself, that seems like a LOT of money. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Edited July 5, 2012 by chimunga. These have a guaranteed drop rate. 0 since there won’t be a new tier of crafting, so don’t get rid of your current augments. 224K subscribers in the swtor community. Store. See moreInstalling Augmentation Kits and Augments is simple and quick, but be careful. Yet we can craft gear that has augment slots (relics and light-sabers). Although it makes little sense to augment non custom peices as you level so quick that the standard gear will need replacing anyway. It's just not worth it at the moment. So what "trash" are you guys farming to break down into augment slot components for augment kits? I was trying the premium lustrous synth bonded attachments, but as I only need about two million of them to make all the augments themselves, I figured they probably weren't the best bet. If they upgrade to MK-12 or new augments in the future, you'll have to create or buy a new MK-12 augment kit, remove the old augment from its slot manually, then overwrite the MK-12 kit on the MK-11 kit slot on the item, then put the old augment or a new one back in. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. So which craft and item is the easiest to make and then breakdown to make? Thanks27 votes, 20 comments. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Then don't forget the cost of another Kit and adding another slot (~40k + 30k). Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Each MK-# has a certain max level of augment that can be used in them. The dedicated guide contains tips for all roles in both PvE and PvP. Crypto To Augment your gear you need two things – an augment, and an augment kit. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. SWTOR Augments Guide: Everything you. It's like getting and applying an augment kit, but automatically and for free. These have a. 6. Posted June 1, 2012. Augmentation Kit MK-11 Since there won’t be a new tier of augments, there won’t be a need for a new tier of Augment Kits either. Check Details. 1) Supply and Demand. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). . Business, Economics, and Finance. 3 goes live. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will. They can reverse engineer their crafted armor and item modifications and possibly discover new ways to improve their creation. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. British spelling solidarity. augment_kit. CryptoWe got a little news about crafting. → mk02. How do i get 'Augmentation Slot Component MK-10' ? According to an old thread "The only way to get these is by Reverse Engineering Premium (Green) quality items from crafted items" -- is that is still the case and if so what is the best item to reveres engineer it from, for a cybertech ? 3. 0 vendors on the Republic Fleet. Hello, I wanted to use in my two lightsabers augment and wanted to know if I need a kit mk? and what? . Horrible, I know. tomzi • 1 yr. Game. 0 PTS Recap! DanielSteed Jan 28, 2022. This. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Home Game News Store Forum Support PLAY. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Training Cost: 35000. My only suggestion is that the current state of the game I would recommend Sythnweaving, Armstech, or Armorrmech to start because the big $$ in crafting is in Augs, and Aug kits. See also How to Leave a Guild in SWTOR: A Foolproof Guide to Breaking Free To create Augmentation Kits, you’ll need to dabble in another crafting skill: Armormech. Posted March 12, 2020. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Posted February 26, 2021. Is this working as intended? Never tried augmenting earpieces before. Go to topic listing. Advertisement Coins. Augment kits can be applied to any piece of gear. They get them from the vendor as they level. it usually doesnt take more than couple days. My question is WHY? It was always fun being a crafter, and getting a "crit" sometimes to generate an augmented item. Game. You can also place one is your own Stronghold, if you prefer to have some privacy while augmenting their gear. The one on the fleet is located in the crew skills section. [Augmentation Kit MK-1]. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . com . I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Each implant sells for 1 credit with another vendor nearby sells augments and augment kits. Augmentation Kit MK-5 is a player-created item. If taken out of the materials bank to deconstruct, no component is rendered. I think you are thinking of the augmentation kit schematics (the things you use to add augment slots to gear). Forums. Introducing cosplay kits for various characters from SWTOR. Any crafts grade 11 component can be RE's to a MK11 aug slot component. 0 + Guide (DPS, PvE) for both beginner players and more advanced and experienced veterans: builds, rotations, tips. Game. I think that's all of them. So I've been researching the augment system, and I've decided to go with it. RE'ing those crafted items will give you the component you need for the kit. 311. Isn't this contrary to this game's entire philosophy of having your crew members do all the work so that your character is out actually playing the game? For examp. Does anyone know if the devs have said whether we will be able to use augment kits to add augments to matrix cubes and legacy items (orange belt and bracers)? Curious if that will be viable. Each MK-# has a certain max level of augment that can be used in them. Profession: Synthweaving. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 1. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. This equates up to an additional 252 points of any stat you choose and 168 points of Endurance or Power (depends on which stat you choose, offensive stats are paired with endurance, defensive are paired with power). 2) Conquest -- until the expansion releases, most conquests are won by crafting obscene amounts of virtually useless War Supplies, which use Grade 2-9 mats. Keep this in mind when you consider what to do about augments. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Oh, and augment kits are created by Armormechs. Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. As a general piece of advice, do not worry about augmentations until you're level 50. Lucasfilm, Broadsword, BioWare, or Electronic Arts. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?Augmentation Kit MK-11 Rating 280. Any skill crafting profession that can make augments can make the kits. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Support. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. In order to add the slot you would buy or craft the kit then go t To make higher "Grade" Augments, you will have to level up your crafting skill. 6. a Duros Gunslinger and first Duros Companion in The Old Republic –will be available to all participating players. Augments have been reduced to 8 tiers. By Viridionyx, December 1, 2012 in New Player Help. 1. The grade of Kits just mean you can install a higher grade actual augment with better stats. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. And you will also need to make higher "Grade" kits to put them in. Store. Followers 0. Augmentation Kits are for adding a fourth slot (augment slot) to the weapon (i. Cybertech gets components cheaper, but it can not make augment kits nor it can not make augments. Individual Pieces. Anyways, do you need high lvl crafting skills to. Item Modification Stations can be unlocked by paying 250,000 after reaching legacy level 25 or by paying 50. The dedicated guide contains tips for all roles in both PvE and PvP. Posted June 26, 2012. Individual Pieces. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)335. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)ShareSave level 1 I_am_anonymous 1 point · 4 years ago poker run poplar bluff mo If you intend to craft MK-9 augment kits at a profit, you will also need a cybertech (RE green droid part swtor where to get augment slot component for cheap mk-9 slot component) or biochem (RE green ear piece for cheap mk-9 slot component). Crafting is already suffering badly, why would Biowa. . Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. 3. All crafting professions can RE their stuff for the mats you need to make kits. Augment kits since it seems like new kits won't be released same time. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. 4 Lighting showcase youtu. 21. Installing Augmentation Kits and Augments is simple and quick, but be careful. The dedicated guide contains tips for all roles in both PvE and PvP. Home Game News Store Forum Support. ShareI'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. By Dragonexadon May 16, 2012 in Crew Skills. A recap of the 7. We’re still using the crafting tier from 6. But get the MK-10 kit's as everything lower then that is a waste of money. What's. More sharing options. It takes 10 components to create a kit. I listed these off the top of my head so I may have. - Use augments only on 306, set bonus gear. One kit and something like 40k per item of gear to add a slot to an item. General Discussion; SWTOR. Buying slicing blue items (code recombinators) from the GTN is extremely, extremely, cheap. . Augmentation kits are created through armstech, armormech, and. Earning credits in Star Wars: The Old Republic is incredibly easy if you know what to look for. While there are many different types of augments, all augments require an augment kit of the correct level before you can place the augment into your armor piece. Since those MK-11 kits are still a bit expensive, I recommend only augmenting the final pieces of your gear, so 306 left side, MH/OH, and set bonus pieces. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. 14 votes, 46 comments. Augments are mainly to fix holes in stats. - slicing provide the blue / purple materials. It can be. The same goes for armour except that hilt/barrel is replaced with an armouring piece. Step 3: Select the Gear – Select the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Individual Pieces. Been years and I never used augs or aug kits. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and Defense augments. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Does anyone know if augmentation levels are going to increase (currently at 156) with the new expansion? Will they increase based on the maximum crafting level (without REing)?I have an abundance of money and a fresh level 50. 0: Faster Gearing – You’ll only need 2 pieces of gear to get the full effect of a full set bonus as opposed to 6. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. premium_01a. Individual Pieces. Store. SWTOR Augments Guide Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. 206. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHello Just returned from an 8 month break. Augment Kits have 10 makes, Mk-1 through Mk-10 -- these different levels of kits accept different levels of augment (for instance you need a Mk-9 kit to equip augmetns 1-55, and Mk-10 to equip augments 1-60). They range from Mk-1 to Mk-6. The Devs have said that Augment kits will be tiered, and will require a new sort of mat obtained by REing auggable gear of the proper tier. Posted November 25, 2012. If you're trying to remove the augmentation kit, not possible. Everywhere; This Forum; This Topic; Topics; Images; Albums; Members; Existing user? Sign In All Activity; Home ; English ; Crew Skills ; Augment slot on all gear 1. I use bio-chem and have been taking apart my creations and i noticed i have some mk3 and mk 5 aug kits??? what are these and how do i use them? I used a modifying table and noticed i could add an augment?? What do i do?? Thanks in advance. Business, Economics, and Finance. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor? An augment is an item modification and can be applied to an augment slot. For Augments. Slicing is the crew skill that generates the schematics for augments. 3. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Can I uninstall the kit from the first one to install it on the second, or is my only option to create a new kit for the new armor?An augment is an item modification and can be applied to an augment slot. Purple 228 augments (Advanced [type] Augment 45 + Augmentation Kit MK-10) from 5. I like the math there. Which path do you think i should…SWTOR. More sharing options. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. How do I get augment schematics? Augment schematics come from a variety of places, but the most recent set of augments come directly from the crew skills trainer, and other come from reverse-engineering that schematic from the. Each kit needs to be installed into gear for a credit cost and has to be a high enough grade to support a specific level augment. . Augments and augment kits are a little more difficult. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. View data for the Augmentation Kit MK-1 SWTOR Schematic. How do I get CM 1337? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. augmentation slot component MK-11. Might augment 22 - /65k each /120k for two /270k for five /700k for 14 / Alacrity Augment 22 - /50k each/ 95k for two /225k for five / <--- while stocks last Resolve augment 22 - /65k each /120k for two /270k for five /700k for. The you keep those augments untill lvl 41-43 )or thereabouts) and then get lvl 49 BLUES once you hit 49/50. They all require two of each appropriate gathering skill material: AT, AM, CT - Scav metals and Scav compounds and Vendor. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Game. Crit crafts give an augment slot that you'd otherwise have to buy. - slicing provide the blue / purple materials. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Members. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Huge QoL Change - Augmentation Slot Component MK-8. I saw this Q and A about 1. I have carefully checked the vendor and my own schematics and it is not there. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Code recombinators are going for 195 credits per and I think that means it. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Forums. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. There are augment slots and there are augments. 6k credits. SWTOR. If I have an MK-5 Augment kit with an Advanced SKill Augment 21 for example, and install it on a piece of armor, clothing, bracer, weapon, or whatever would I be able to unequip it later and equip it to a newer or better weapon/ piece of armor, clothing or whatever? And if I can do this I am awar. I'm trying to augment a Massassi Bulwark earpiece I just purchased for comms, but am unable to add the augment slot. Augment kits have a clearly defined cost. Thanks for any help given!So I know that Biochem won't be able to make augment kits. A quick tutorial aimed at new players. com . SWTOR Augments Guide: Everything you. By deepdarksoul June 26, 2012 in Suggestion Box. Forums. . I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. 0:. One example of a credit sink is the Galactic Trade Network (GTN) where players. 3. Edited May 4, 2017 by bdattThis SWTOR Augments Guide will help you learn what Augments are there, how to craft them and why Augmenting your gear is very important for your Character!. The others make different augments and augmentation kits which sell pretty well but require a ton of resources. . Augmentation Kit MK-1. Any piece of gear (armour, weapon, implant, relic, or earpiece) may have an Augment slot added, whether or not it has modification slots. This crafting material is used in the construction of Augmentation Kit MK-3. SWTOR. Thank youSo after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 1 is coming soon! With Game Update 7. A key part of endgame gearing is how much Alacrity to equip in your gear. For Weapons it would depend: Artiface- For lightsaber hilts. News. mat. They're not for adding the augments into the gear. A SWTOR Seer Sage 6. Hey all: Over the past few weeks I have steadily been collecting mats to craft MK-6 Augment kits once 1. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. Individual Pieces. Individual Pieces. So post-4. The dedicated guide contains tips for all roles in both PvE and PvP. Almost everyone should get this tier of augments. These restrict the level of augment that can be slotted in. Used to install Augmentation Slot MK-1 at an Item Modification Station. Individual Pieces. Put the augment kits on your gear. 7k. Share1. Members Online. . Members. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. . primary goal is to make as many belts or boots as possible and get MK-6 slot components and then making the actual MK-6 Augmentation Kits. - armortech makes the aim, cunning, absorb, shield augments. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Use the auguments to reach the ratings. Either directly, or via the GTN. . I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. I can make the MK1 thru 4 augs at this time. 1 Armormech 2 Armstech 3 Synthweaving 4 See also Armormech Absorb augments - Absorption Rating / Power Shield augments - Shield Rating /Power Versatile augments . The crafting table on your ship is for your companions, pretty sure your character can't use it. Each tier has their own credit requirement: Mk-1 = 1k, Mk-9 = 36k, Mk-10 = 42k. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. 3. Share More sharing options. 10 votes, 12 comments. armormech, armstech and synthweaver make all the augmentation kits (MK-1 to 6). Reply reply. FQN: itm. be upvotes. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Business, Economics, and Finance. Synthweaving allows the crafting of kits, augments that class can use and puts the default crew skill bonuses his class has to good use. We’ve always been able to deconstruct various Crafted Items and some types of Gear over the years in Star Wars The Old. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Store. Star Wars - The Old Republic (Part Six) ~ All You. Taught By Trainer: rUpzIt5. Step 3 – Sell the rare crafting materials to other players on the GTN. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. For example, a Fortitude Augment 14 required you to be a level 32 and have a MK-4 augmentation kit. My character is a GUNSLINGER and I am only level 37 but my Armortech skill is 400, My Underworld trading is 400 and my Scavenging is 400. Buying the kit and the action of using the station and adding it will both cost you money. So you should augment the tier 1 shells or a set of orange shells you like. Almost everyone should get this. View data for the Augmentation Kit MK-11 SWTOR Schematic. I often use this to know what level. More . I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. No but you do need to be high enough in synthweaving, armormech of armstech for the vendor to show the schematic. The MK8 Augment Kit is now the highest Augment Kit. This article aims to explore the dynamics between SWTOR credits and credit sinks, examining how augmentation kits serve as both an economic mechanism and a player engagement. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Play Now. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Open menu Open navigation Go to Reddit Home. 3 guide on how to make augmentation kits for synthweaver. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. SWTOR. 26. Followers 0 0New SWTOR Forums are now live!. Armstech can also make them. Crew Skills. CryptoArmstech is a crafting crew skill. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Biochem does create kits. Posted May 9, 2013. Recommended Posts. com to find the look you want) you can already start to get the augment slots, with the kit's. Reply replyArmstech, armormech, and synthweaving are able to craft augment kits on the PTS. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Augments, MK-6 Augment slots, and orange or level 50 gear will be your bread and butter. Right-click on the modification station and drop the piece of gear on the window that appears.